It all starts out in a dungeon…

A prison one to be more specific. Captured and locked away by the strange Verdonia family for what ever reason, be they legitimate or not, you are forced to sit in a cell alone in the family’s keep outside the small town of Remal. Until the night you are escorted out of your cell and into the room behind the iron door.

You are placed in a much more spacious holding with three other people, but there is a downside. No one has ever come back from behind the iron door…

Will you escape and make your way to the outside world to claim your glory? Or be lost to the treachery of House Verdonia?

The Story So Far:

The Guild City

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